Attributes
Attributes You Control
For every level you obtain, you can place a maximum of 5 points in any given attribute when you level up. If you have 3 levels pending, you can place up to 15 points in any given attribute.
Attribute | Huntress | Weaver | Volva |
---|---|---|---|
Will Power | 15 | 10 | 10 |
Memory | 10 | 10 | 30 |
Perspicacity | 15 | 10 | 15 |
Humor | 10 | 30 | 10 |
Intuition | 30 | 10 | 10 |
Charisma | 10 | 15 | 15 |
- Humor
- Impacts Absorbtion
- Opens certain humorous dialog options
- Weaver's primary attribute
- Will Power
- Impacts Energy Points
- Memory
- Negatively impacts Mitigation
- Acts as a multiplier to your base EXP
- Any increases to Memory apply to all obtained EXP retroactively
- Volva's primary attribute
- Perspicacity
- Increases the PP on the first turn
- Improves PP regeneration per round
- Charisma
- Reduces the loss of PP and MP
- Improves healing abilities of some skills
- Intution
- Impacts Dodging
- Increases the range on Detection
- Improves the HP on some summons
- Huntress's primary attribute
Class Bonus Attributes
- Huntress
- Intution
- Weaver
- Humor
- Volva
- Memory
- You will receive
Level * 5
to your bonus attribute for each level (+5 for Lv 1, +15 for Lv3) - This is purely displayed in game and is not reflected in the save file
- You receive these bonuses even if you don't click the level up button to distribute your points
Miscelaneous Attributes
- Energy Points (Health)
100 + (30 * Level) + (3 * WillPower)
- Psyche Points
- The amount of PP you have available to use skills
- This value is 10 by default
- The character window only adjusts this value if you have skills that directly increase your PP, does not reflect bonuses from Perspicacity
- Movement Points
- The default number of MP you start with per round
- This can only be increased by specific passive skills
- Fatigue (Stamina)
- Indicates how soon you need to rest
- The lower your Fatigue, the more tired you are
- Mitigation
- Adjusts the amount of damage taken by a percentage
- Negative numbers increase the amount of damage taken, while positive reduces
- Memory increases this number by a negative amount
- Absorbtion
- Reduces damage by a fixed amount
- Influenced by Humor
- Dodging
- The rate at which you evade attacks
- Influenced by Intution
- Regeneration
- The amount of Energy you recover per round
- The base amount recovered is
Level + 1
- Dissipation Resist
- Your resistance to the dispelling effects of enemy attacks
- This can only be increased by specific passive skills
- Flaws Resist
- Your resistance to the Flaws enfeeble
- This can only be increased by specific passive skills
Perspicacity vs. PP (Source)
- Base
- The number displayed in your character window
10 + Bonuses from Skills
- From 0
- The amount of PP you regenerate after depleting your PP completely on the previous turn
Base PP + Floor(Perspicacity / 30)
- Start
- The amount of PP you start with at the beginning of the encounter
- Cap
- The maximum amount of PP you can regenerate
(From 0 * 2) - 1
- Regeneration
- The amount of PP you regenerate each round
From 0 + Floor(PP from Last Round / 2)
There appears to be some sort of inflection point where the amount of PP you can start with at the beginning of an encounter is actually higher than the maximum amount of PP you can regenerate. You can see it in the table below with 265 Perspicacity and 10 base PP. Passing turns with that extra PP doesn't cause you to lose PP.
Pers. | Base | From 0 | Start | Cap | Regeneration |
---|---|---|---|---|---|
85 | 10 | 12 | 18 | 23 |
|
110 | 10 | 13 | 20 | 25 |
|
135 | 10 | 14 | 25 | 27 |
|
265 | 10 | 18 | 36 | 35 |
|
265 | 16 | 24 | 36 | 47 |
|
Humor vs. Absorbtion
Abs | Humor | PNI |
---|---|---|
0 | 10-17 | |
1 | 18-30 | 13 |
2 | 31-42 | 12 |
3 | 43-54 | 12 |
4 | 55-65 | 11 |
5 | 66-75 | 10 |
6 | 76-86 | 11 |
7 | 87-96 | 10 |
8 | 97-106 | 10 |
9 | 107-116 | 9 |
10 | 116-125 | 10 |
11 | 126-? | |
13 | 145 | |
23 | 240 |
Intution vs. Dodge
Dog | Intution |
---|---|
0 | 10 |
1 | 15 |
3 | 20 |
4 | 25-30 |
5 | 35 |
6 | 45 |
12 | 95-100 |