Skills
The skill descriptions and IDs have been updated as of Nov 4, 2012. The range/PP/recharge of each skill still needs updating.
The skill snowflake has been described by the dev team as being negative on top, positive on the bottom, introverted on the left, and extroverted on the right. Internally, the skill numbering begins at the 12 o'clock position. The Prologue only has skills up through the 5th ring.
- 2nd ring skills require both skills from the joining 1st ring
- 4th ring skills only require 1 skill from the joining 3rd ring
- 7th ring skills on the inner branches require both skills from the joining 6th ring
All of these skill descriptions and formulas come from the game files themselves. They can be found here: pathto\winter voices ep 1\ep1\texts\en_US\skills_advanced.xml. Note that some skills change between the Prologue and Episode 1.
ID | Name | Ring | Range | PP | R | Description | Power-Ups |
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R | Repel | 0 | 1-10 | 3 | 0 | Repels the target one tile. Works on friendly targets. Works along a straight line. | |
A | Anticipation | 0 | 1-8 | 4 | 0 | Reduces damage inflicted by the target by 20% in the next round. Can be used multiple times on the same target. | |
F | Escape/Flight | 0 | 5 | 1 | Immediately add 1 MP. | ||
R | Detection | 0 | 1 | 1 | Allows you to detect invisible traps or enemies present on the map. Your range of detection is 10 tiles for a trap at your level, if your intuition is in the highest class (20 + Level * 5). The more your intuition exceeds this threshold, the more your range will increase. Your minimum detection range is 1 tile. | ||
1 | Minor Oblivion | 1 | 1-200 | 7 | 2 | Makes an enemy invisible for 2 rounds. In return, its damage is reduced by 50% for the duration of the skill. |
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2 | Betrayal | 1 | 7 | 6 | You take the form of an enemy for 2 rounds. All enemies of more than 4 tiles stop attacking you for the duration of the spell. The ability lasts until you are damaged. You gain a bonus for all the duration. The bonus and the skin change while you encounter new enemies. |
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3 | Courage | 1 | 6 | 3 | Your Will Power increases by 50% of your base value for 5 rounds. Can be combined with itself. Teleports you 1 tile to the nearest enemy. |
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4 | Consolation | 1 | 0-0 | 10 | 5 | You heal yourself for (2 * Charisma) EP. |
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5 | Good Intentions | 1 | 1-3 | 10 | 5 | You heal all allies within the area. They all regenerate Charisma / 2 EP; you regenerate (N + 1) * Charisma / 4 EP where N is the number of allies healed in this way. |
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6 | Fairy Tale | 1 | 1-2 | 7 | 3 | You create a "Fairy Tale". This creation has 1 + Perspicacity / 5 EP, 0 PP and 0 MP. You regenerate EP equal to your level. |
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7 | Absence | 1 | 1-2 | 10 | 10 | You create an "Absence". This creation has 40 + Intuition EP, 7 PP and 0 MP. You lose energy equivalent to 10% of your maximal energy. The Absence has only one spell: "Void Walk", which removes 2 PP from all enemies around it.. |
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8 | Waiting | 1 | 7 | 5 | You set a trap on the selected tile. Anyone who trigger the trap will lose 2 PP, and you will be healed for 5 * Level. |
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9 | Rebound | 1 | 5 | 5 | Push you 1 to 2 squares away from the enemy selected, depending on how close you are. |
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10 | Unaffected | 1 | 6 | 10 | You gain 25% of mitigation for 2 rounds. |
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11 | The Wall | 1 | 10 | 5 | Creates a wall around you. Reduces damage taken by 8 + Level, but also MP/round and maximum Energy by 30%. Losing or deactivating the wall does not return the Energy Points but makes up for maximum Energy and MP. |
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12 | Emptiness | 1 | 7 | 6 | All types of healing and all types of damage that you receive are reduced by 50%. Your maximum Energy as well as your actual Energy are reduced by 50% for 2 rounds. When the effect ends, you get your maximum EP back and are healed by the EP lost. This ability cannot be combined with itself. |
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13 | The Truth is Out There | 2 | Passive | Attributes reduced by 10%. Gain +1 MP | |||
14 | Stubborn | 2 | Passive | +50% base Will Power | |||
15 | Certainties | 2 | Passive | +20% Mitigation | |||
16 | Recovery | 2 | Passive | +(2 + Level) Energy regeneration | |||
17 | Exchange | 2 | Passive | +25% healing received by abilities | |||
18 | Inner World | 2 | Passive | +10% dodge | |||
19 | Utilitarianism | 2 | Passive | +20% Memory | |||
20 | Self-Mockery | 2 | Passive | +50% base Humor | |||
21 | Instinct | 2 | Passive | +(2 + Level) Energy regeneration | |||
22 | Self-Control | 2 | Passive | +100% resistance to dispel | |||
23 | Untouchable | 2 | Passive | +10% dodge | |||
24 | Ether | 2 | Passive | +20% Mitigation | |||
25 | Persistance | 3 | Passive | +100 EP | |||
26 | Erosion | 3 | Passive | +15 Energy regeneration | |||
27 | Mastery | 3 | Passive | +30 Perspicacity | |||
28 | Gift Of The Gab | 3 | Passive | +30 Charisma | |||
29 | Altruism | 3 | Passive | +30 Will Power | |||
30 | Pertinence | 3 | Passive | +30 Perspicacity | |||
31 | Muses | 3 | Passive | +30 Intuition | |||
32 | Resignation | 3 | Passive | -20% mitigation, but +(5 * Level) energy regeneration | |||
33 | Regeneration | 3 | Passive | +15 Energy regeneration | |||
34 | Natural | 3 | Passive | +30 Intuition | |||
35 | Foolproof | 3 | Passive | +50 Resistance to Flaws | |||
36 | Cynicism | 3 | Passive | +30 Humor | |||
37 | Augmented Reality | 4 | Passive |
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38 | Super-Ego | 4 | Passive | ||||
39 | Oversized Ego | 4 | Passive |
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40 | Rapid Recovery | 4 | Passive |
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41 | Transfer of Affection | 4 | Passive |
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42 | Creativity | 4 | Passive |
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43 | Self-Flagellation | 4 | Passive | ||||
44 | Training | 4 | Passive | ||||
45 | The Fittest | 4 | Passive |
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46 | Unbreakable | 4 | Passive |
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47 | Impregnable | 4 | Passive | ||||
48 | Deconstructor | 4 | Passive |
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49 | Rays of Negation | 5 | 10 | 12 | You send four rays of negation in four different directions. Enemies hit are pushed 2 squares away and lose 1 PM. |
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50 | Far Away From All This | 5 | 10 | 9 | All enemies calculate the damage they deal as if you were at the targeted position for 1 turn. If you move after using this ability, the effect will not be canceled. (but your move will be taken into account in the calculation) |
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51 | Efficiency | 5 | 0 | 10 | You gain Level / 2 PP, as well as all allies or enemies in a 7 squares area around you. |
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52 | Entertainment | 5 | 10 | 12 | Push 1 tile away all enemies nearby (5 tiles or less) and decrease their MP by 1. Allies are healed for (2 * Level * (1 + Friends)) |
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53 | Imaginary Friend | 5 | 1-10 | 10 | You can create an Imaginary Friend. The Imaginary Friend has (Level * 20) EP, 0 MP and 0 PP, and has a healing ability. The Imaginary Friend has dialogue options. You can only have one Imaginary Friend at a time. Moreover, at the start of every battle, following the dialogue that you have chosen, the Imaginary Friend gives you a boost to Humor (5 * Level), Will Power (5 * Level), 1 MP or 6 PP. |
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54 | Sing: Voluspa - Creation | 5 | 1-3 | 10 | 12 | There is a 20% chance that an "Echo" will appear on an empty tile in the area (3 squares radius). The Echoes have 1 EP, 0 PP and 0 MP. |
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55 | Perfectionism | 8 | 1-5 | 3 | 0 | Raises (Level * 2) EP of the targeted summon and increases its PP by 2. |
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56 | Understanding | 5 | 10 | 5 | You gain (Perspicacity - (5 / 3 * (Level + 4) Distance)) EP by enemy. |
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57 | Finish Line | 5 | 10 | 10 | Usable only if EP are below 20% of maximum. Adds 4 MP and gives (Will Power * 4) EP. | ||
58 | Coolheaded | 5 | 1-200 | 6 | 6 | All enemies are repelled by 2 tiles, except the closest one. |
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59 | Obstruction | 5 | 5 | 5 | You create a shield that lasts for 5 rounds and absorbs 20 damage/hit until you have absorbed (5 * Level). Applies after all the protections. As long as the shield is present, you have your MP/round reduced by 1. To choose this ability reduces the maximum Energy by 30%. Possible to combine with itself (the MP penalties are also cumulative). |
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60 | Chaos | 5 | 10 | 15 | Summons 4 doubles at random spots on the zone. The doubles close in on and attack the first character they reach, friend or foe, with the spell Instability, which reduces PP by 2. |
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61 | Remanence | 6 | Passive |
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62 | Power | 6 | Passive |
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63 | Heroine | 6 | Passive |
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64 | Affection | 6 | Passive |
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65 | Kindness | 6 | Passive |
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66 | Architect | 6 | Passive |
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67 | Intervention | 6 | Passive |
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68 | Knowledge | 6 | Passive |
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69 | Speed | 6 | Passive |
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70 | Firmness | 6 | Passive |
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71 | Immunity | 6 | Passive |
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72 | Liquid | 6 | Passive |
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73 | The Flight | 6 | Passive |
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74 | Self-Esteem | 6 | Passive |
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75 | Popularity | 6 | Passive |
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76 | Strength of All | 6 | Passive |
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77 | Overall View | 6 | Passive |
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78 | Satisfaction | 6 | Passive |
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79 | Fearless | 6 | Passive |
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80 | Stability | 6 | Passive |
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81 | Agility | 6 | Passive |
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82 | Apotropaism | 6 | Passive |
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83 | Phantom | 6 | Passive |
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84 | Resilient Evil | 6 | Passive |
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85 | Virtual | 7 | Passive |
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86 | Performances | 7 | Passive |
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87 | Superiority | 7 | Passive |
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88 | Reconnaissance | 7 | Passive |
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89 | Influence | 7 | Passive |
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90 | Inspiration | 7 | Passive |
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91 | Tricks-Death | 7 | Passive |
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92 | Maturity | 7 | Passive |
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93 | Weed | 7 | Passive |
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94 | Line of Defense | 7 | Passive |
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95 | Impassable | 7 | Passive |
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96 | Devastation | 7 | Passive |
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97 | Blue Screen | 7 | Passive | When an attack leaves you with less than 10% EP, you deny the entire zone. (In case the attack would have killed you, you are left with 1 EP). Both allies and enemies become invisible and paralyzed for 2 rounds. You recover 5% EP/round for the duration of the spell. When the effect ends, the damage you take is increased by 50% for 2 rounds. Can occur only once in battle. |
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98 | I Wasn't There | 7 | Passive | Allows you to select any precedent transformation when you use Betrayal, with the associated bonus. (Seven transformations at episode 6) |
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99 | Such A Cold And Lonesome Heroine | 7 | Passive | When you are alone in combat, you gain damage reduction equal to the (number of visible enemies * Level / 5). |
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100 | But I Have So Many Friends! | 7 | Passive | When a source of damage, regardless of its origin, forces you below 20%, the cooldown of Consolation ends automatically and the next Consolation spell doesn't cost any PP, and its healing is multplied by 1.50. |
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101 | Aura of Benevolence | 7 | Passive | Every time you take damage, your closest ally is healed by 25%. |
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102 | Indirectly Concerned | 7 | Passive | 25% of the damage you take will be redirected to the summon furthest from you. This ability can only redirect damage up to the current EP of the summon receiving the damage. |
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103 | Void Walker | 7 | Passive | When a summon touch a target with any ability, you are protected by a shield equivalent to your Level. |
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104 | Then We'll Come From The Shadows | 7 | Passive | When you reach 0 EP, you can continue to fight for one turn, normally. The damage you get counts as "absorbed". | |||
105 | To the Fore | 7 | Passive | Every time you lose more than 10% of your Energy in a single attack, you gain 1 MP. | |||
106 | Endurance | 7 | Passive | Whenever you take damage, you gain 2% damage resistance for 2 rounds. The absorbed or redirected damage does not increase this resistance (you must actually take damage.) | |||
107 | Another Brick in The Wall | 7 | Passive | If your Wall is active, you have 10% possibility to transform the damage received in the same amount of shield damage. (E.g., if this happens on a spell that should have inflicted 10 EP on you, you gain a shield of 10 EP.) This effect applies before all damage reduction. The shield lasts until it is consumed. |
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108 | Shards | 7 | Passive | Whenever you take damage, you have 5% possibility to split up, which converts 2 damage taken in 2 images of yourself, each with 1 EP. The images appear randomly around you (if there is no free space, they simply will not appear) and they possess neither PP nor MP. | |||
109 | Major Oblivion | 8 | 1-5 | 15 | 8 | Decreases PP by 30 and MP by 10 on the target. Also decreases the MP by 1 and the PP by 2 of any target close to the main one (2 squares). Every target is afflicted by Minor Oblivion too. |
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110 | Doors | 8 | 1-1 | 8 | 0 | Places 1 door on the target tile. You can have up to 2 active doors (creating a new door causes the oldest of the previous ones to disappear). Anyone (friend or foe) that walks (or is pushed) on a door is immediately teleported to the next, provided the distance between the doors is 5 tiles maximum. |
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111 | Disdain | 8 | 3-20 | 4 | 0 | Enemies or allies close to the targeted tile are pushed 1 away from the targeted tile. |
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112 | Call | 8 | 3 | 3 | The next companion spell (Summoning - Corbeau, Pyre - Ven, By The River - Chichi) that you cast will not generate any cooldown. |
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113 | Protector | 8 | 1-5 | 9 | 0 | Protects the target with a shield that reduces damage by 10 000 (to be absorbed Level * 3). Whenever damage is absorbed by the shield, the caster is healed by the absorbed amount. Casting this spell reduces the remaining recharge time of Good Intentions by 1. |
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114 | Song: Voluspa - Winter | 8 | 1-3 | 15 | 15 | Creates a trap that reduces the MP of anyone that trigger it. Gives immunity to summons around. |
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115 | Scent of... | 5 | 1-1 | 15 | 20 | You lose energy equivalent to 20% of your maximum energy. You create a powerful summon (100 + Intuition EP, 10 PP and 1 MP, uses an improved version of "Repulsion"), with additional power depending on your guiding deity.
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116 | Experience | 8 | 1-2 | 14 | 0 | Pulls an enemy 1 square to you. If the enemy is already next to you, reduces the remaining cooldown of Understanding by 1. |
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117 | Optimism | 8 | 1-7 | 3 | 0 | Removes 2 PP from an enemy. Only to be used under the effect of To the Fore. | |
118 | Heart of Ice | 8 | 1-6 | 5 | 0 | Set a trap on the selected ground. Use Heart Of Ice on an enemy situated on one of the traps reduces its MP by 3. |
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119 | Fortress | 8 | 1-3 | 5 | 0 | Creates an obstacle at the target location. The obstacle has (Level * 10) Energy. This spell costs 1 MP to cast (in addition to the cost in PP). |
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120 | Elsewhere | 8 | 1-3 | 3 | 3 | Swaps your location with that of a Double or a Shard. |
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