Character Editing and Respecs
There's plenty of reasons to want to respec your character. The skill doesn't do what you thought it did, the attributes you picked don't help as much as you expected, or you just don't like the way your character looks anymore. Rather than start over from the beginning, you can edit your save files.
Getting Started
Your save files are located in C:\Users\username\Documents\Winter Voices\charactername\ for Windows 7 users, where username is the name you login to Windows with. If you have a different version of Windows, try looking in your My Documents directory. The save files themselves have a .gsv file extension, but they are just XML documents and can be safely opened with any text editor.
As with any save game editing, make sure you perform a backup first! If you make any mistakes or alter things you shouldn't, the files may become unusable.
Respecs
Skill Respec
- Set your talents to their level 1 values
- Set unassignedSkillPoints to
levelMaxReached - 1
Full Respec
- Leave your EXP value alone
- Leave your levelMaxReached value alone
- Set your levelUpWaitingCount to
levelMaxReached - 1
- Reset your attributes to their character creation values
- Set your talents to their level 1 values
- Set unassignedSkillPoints to 0 if it isn't already
Reducing Memory (attributes or skills) can actually cause you to delevel. You may need to save/edit multiple times to correct the number of level-ups pending and/or skill points waiting to spend.
Name and Appearance
Here's an example character before I started editing it (the comments are mine, they will not actually appear in the save file).
<character name="Willow" characterclass="TISS"><!-- Willow, a Weaver -->
<portrait>app:/ep0/assets/portraits/portrait10.jpg</portrait><! -- Blonde with a blue-green dress -->
<skin>tenue3-coupe1_3_3</skin><!-- Green Dress, Ponytail, Reddish brown hair -->
Name
Save files are located in a directory named after your character. If you wish to rename your character, you will need to edit the character name in the save file as well as the directory name. The name in the save file determines which directory the character's files get saved in.
Character Class
- CHAS
- Huntress
- TISS
- Weaver
- VOLV
- Volva
Portrait
This is pretty straight forward. All of the portraits can be found in pathto\winter voices ep 1\ep0\assets\portraits\. Just change the filename (portrait10.jpg) to the new filename.
Skin
The skin is a little trickier to edit. The form below will generate the code for you based on the attributes you select.
Attributes
A Lv 1 Huntress with +15 Will Power, +15 Perspicacity, +15 Charisma, and +5 Intution at character creation:
<will value="30"/>
<memory value="10"/>
<perspicacity value="30"/>
<humor value="10"/>
<intuition value="35"/>
<charisma value="25"/>
At character creation, you will be given 50 points to distribute, with a maximum of 15 in any given attribute. Each level-up, you will receive 15 points to spend with a maximum of 5 in a specific attribute. These are your base values, any bonuses you receive from skills or your primary attribute are not reflected here.
Level
Lv 12 Volva that has 3 level-ups pending:
<xp value="179060"/>
<levelUp>
<unassignedSkillPoints value="0"/>
<levelUpWaitingCount value="3"/>
<levelMaxReached value="11"/>
</levelUp>
With 80+55 Memory, this amount of EXP displays as 375,563/403,000 in game. The EXP you see in game will never match what is found in the save file, even if you've never increased your Memory, because 10 base Memory that Huntresses and Weavers start with multiplies it.
Level | EXP |
---|---|
1 | 0 |
2 | 30,000 |
3 | 61,000 |
4 | 93,000 |
5 | 126,000 |
6 | 160,000 |
7 | 195,000 |
8 | 232,000 |
9 | 271,000 |
10 | 312,000 |
11 | 356,000 |
12 | 403,000 |
13 | 453,000 |
14 | 506,000 |
15 | 562,000 |
16 | 622,000 |
17 | 686,000 |
18 | 754,000 |
19 | 827,000 |
20 | 905,000 |
21 | 988,000 |
22 | 1,076,000 |
23 | 1,169,000 |
24 | 1,268,000 |
25 | 1,373,000 |
26 | 1,484,000 |
27 | 1,602,000 |
28 | 1,727,000 |
29 | 1,859,000 |
30 | 1,998,000 |
31 | 2,144,000 |
32 | 2,298,000 |
33 | 2,460,000 |
34 | 2,630,000 |
35 | 2,809,000 |
36 | 2,997,000 |
37 | 3,194,000 |
38 | 3,400,000 |
39 | 3,615,000 |
40 | 3,840,000 |
41 | 4,075,000 |
42 | 4,320,000 |
43 | 4,576,000 |
44 | 4,843,000 |
45 | 5,121,000 |
46 | 5,410,000 |
47 | 5,710,000 |
48 | 6,022,000 |
59 | 10,302,000 |
60 | 10,775,000 |
There is also an EXP cap per episode. If you edit your EXP to be something higher than the cap, you will be deleveled when the game looks up the episode's EXP cap (usually happens when you obtain any amount of EXP normally).
# | Episode | Cap |
---|---|---|
0 | Avalanche | 195000 |
1 | Those Who Have No Name | 285000 |
2 | Nowhere of Me | 395000 |
3 | Like a Crow on a Wire | 515000 |
4 | Amethyst Rivers | ? |
5 | Overflow | ? |
6 | Falls | ? |
Skills
Lv 1 character that has cleared the tutorial and has all of their basic skills (Repel, Anticipate, Detect, Flight):
<talents>R,A,D,F</talents>
<skillsBar>R,A,D,F,null,null,null,null,null,null,null,null,null</skillsBar>
All active and passive skills will be listed under talents, while your skillsBar reflects skills you have equiped in your skill bar. Each time you learn a skill, the new skill will be pushed onto the end of the list. If you are learning a skill that upgrades another skill, the skill being upgraded will also be moved to the end of the list. Companion skills will also be listed here.