Team Building
There isn't any one team that will get you through the game. You can get away with using the same 5 characters for the first 6 or 7 story packs because the difficulty increases very slowly. After that, you're going to start needing a broadly developed roster in order to adapt to the enemy's composition.
The basic formula for PvE content looks like this:
- Take at least 2 supports
- Take 1-2 for damage
- Make sure you can use all of your abilities on turn 1 (combined SP cost of 15 or less for general PvE content)
The remaining positions are going to depend on what you're doing.
Supports include lots of roles: buffers, debuffers, batteries, pushers, chainers. Some costumes can fill multiple roles (eg. Levia debuffs, chains, and does respectable damage). All buffs and debuffs stack. For your damage dealers, you'll usually need one with wide AoE damage to clear out most of the trash and another to clean-up any leftovers.
- New Player Quick Start
- Basic Damage Formula
- Understanding Property Damage (Elemental Advantage and Weakness)
- Know Your Pushers
- What are Chains?
- Specialty Roles
- What damage attribute are you using?
- Putting it All Together (Basic Template)
- Examples
- Tower of Pride
- Fiend Hunter
New Player Quick Start
As a new player, it can be overwhelming trying to figure out which characters are good. You get a bunch of low rarity characters dumped on you and some not very helpful advice from Justia in the first chapter.
The 3* and 4* costumes should get to +5 pretty quickly from doing draws. Some of them are better than the 5* costumes you start off with at +0. There is a big advantage to having characters with more than one costume, especially if you end up going multiple turns. This makes Justia particularly useful in the early part of the story.
Character | Property | Element | Tiles | Notes | ||
---|---|---|---|---|---|---|
Maria | Archmage | Magic | Dark | Good damage and range for a 3*, but not enough early magic characters to make a team with | ||
Samay | Kind Liberator | Magic | Dark | Reduces enemy magic resist and does good damage | ||
Cynthia | Warmth within the Severe Cold | Magic | Water | Her initial damage is quite low, but it comes with a very potent DoT. Useful in fights that last more than 1 turn, assuming you can make use of her X pattern. You'll want to take her when you challenge the Crystal Cave of Fire. | ||
Kardis' Bullet | Ingrid | Physical | Water | Does more damage than +0 Scheherazade, but smaller range | ||
Gynt | Lugo Hunter | Physical | Wind | Does more damage than +0 Gray, but smaller range | ||
Wiggle | Bomb Fanatic | Physical | Fire | Competitive with 5*s, but only one use per fight. He'll carry for most of the story. | ||
Kry | Liberated Marauder | Physical | Dark | Reduces enemy defense and does good damage. Note, however, that defense cannot go below 0. | ||
Justia | White Reaper, Knight of Blood | Physical | Light | 2 costumes. Ignores defense, but can't critical. This makes her very strong in the early story chapters, but less useful than the 3*s over time. She's also strong in PvP. | ||
Eleaneer | Piercing Magic Bow | Physical | Dark | Brand new accounts will only have her if they got her in the infinite roll, but she can be recruited later at the pub with a contract (note that Diana and Liatris are higher priority). Good damage and the cheapest dispel in the game (tied with Scheherazade's limited Pool Party costume). You'll find her very helpful during story chapters 10 and 12-14. |
The rest of the easily accessible characters either do poor damage or are single target. You'll want to make sure you take either Arines or Elpis, depending on what kind of damage the other characters on your team do.
Character (Costume) | Summary |
---|---|
Arines | physical buffer + crit chance |
Elpis | magic buffer + crit chance |
Samay (Kind Student) | universal buff + heal |
Rigenette | concentrated fire (allows "very front" characters to skip) |
Lucrezia | battery + silence |
Kry (Violent Student) | knocks 2 enemies back 2 tiles, remains useful for a long time |
It's easier to form a physical team if you didn't get anything useful from draws. Magic tends to be have higher SP cost, so it's a little more challenging to use on top of having few good choices. So grab Arines, Wiggle, and any good physical characters you have. This should give you a good starting point until you get more familiar with the game's mechanics.
Character | Costume | Role | SP Cost | |
---|---|---|---|---|
Just 3 Stars (Physical) | 11sp | |||
Arines | Priest of Vitality | Buff | 2SP | |
Wiggle | Bomb Fanatic | AoE Damage | 3SP | |
Ingrid | Kardis' Bullet | Damage | 3SP | |
Gynt | Lugo Hunter | Damage | 3SP | |
Just 3 and 4 Stars (Physical) | 10sp | |||
Arines | Priest of Vitality | Buff | 2SP | |
Samay | Kind Student | Buff | 1SP | |
Wiggle | Bomb Fanatic | AoE Damage | 3SP | |
Kry | Liberated Marauder | Armor Piercing/Damage | 4SP | |
Chapter 2 Magic | 11sp | |||
Hand of Salvation | Buff | 2SP | ||
Kind Student | Buff | 1SP | ||
Archmage | Damage | 4SP | ||
Lapis Witch | Damage | 4SP |
Basic Damage Formula
TLDR: it's usually best to have multiple different types of damage boosts, rather than focusing on a single one like ATK.
- [ATK from gear]
- [ability damage modifier]
- 1 + [all ATK buffs added together]
- 1 + [number of chains × 0.1]
- 1 + [Crit DMG from gear] + [all Crit DMG buffs added together]
- 1 + [increases enemy's damage taken buffs and debuffs added together]
- 1 + [inherent property damage] + [all property damage buffs added together]
- 1 - [target's DEF or Magic Resist]
- 1 - [target's reduces damage taken buffs]
- 1 - [target's property resist]
In the case of multi-hit attacks, each hit is calculated separately due to increasing chain counts.
Understanding Property Damage (Elemental Advantage and Weakness)
This is the most important concept you need to understand before you start planning your team, even more important than deciding between physical or magic damage.
Property is just the game's way of saying element. All characters have a property damage attribute (eg. Fire DMG), most have a property resist attribute (eg. Wind Resist). These values are 50% by default. You can find this information by viewing any unit's attributes.
Property damage only takes effect if the character's element is strong against the enemy's element. If your character has the fire property and she's fighting a wind enemy, she's going to do 50% more damage. This can make weaker characters competitive with stronger ones, especially if you pair them with Diana.
The property resist attribute is a little more straight forward. If your character has the fire property and is attacking a water enemy, which has an inherent Fire Resist property, she's going to do 50% less damage. So if you don't have any characters who are strong against the enemy's element, the next best thing you can do is make sure you aren't using characters who are weak to it. Liatris is a good easy pick for fire, since you can recruit her from the pub.
Element | Advantage | Weakness | Physical | Magic |
---|---|---|---|---|
Light | Dark | none | Sacred Justia, Yuri, Ventana | Angelica, Michaela |
Dark | Light | none | Luvencia, Eleaneer | Nartas, Eclipse, Maria |
Water | Fire | Wind | Sylvia, Rafina | Scheherazade, Roxy (limited), Morpeah |
Fire | Wind | Water | Liatris, Eris (limited) | Loen, Levia |
Wind | Water | Fire | Nebris, Gray | Dalvi, Venaka |
Not all elements are equal. Gray and Scheherazade might be the strongest characters in their respective elements, but they're weaker than characters like Liatris or Yuri if you're in a situation where you don't have elemental advantage.
There are two ways to increase your property damage: buffs and potentials. Each character has at least one costume that has two property damage nodes, each worth 15%. This brings your character up from 50% to 80% property damage. However, bonding to this costume is usually not the best choice for when you don't have elemental advantage. Take 1 or 2 of these characters to buff your property damage:
Note that there are a few places where enemies don't have an element. Just use your strongest characters and skip the property damage buffs.
Know Your Pushers
Pushing enemies around lets you increase how many enemies you can hit by your team's AoE attacks, or make inaccessible enemies more accessible. Bosses and a few other enemies are immune to knockback.
The good thing about pushers is that you don't need to level them in order for them to be effective, unless you plan on having them use an ability on a following turn.
Costume | Description |
---|---|
Most characters knock the enemy straight back, but there are a few that push different directions.
Direction | Very Front | Skip |
---|---|---|
Morpeah is currently the only summoner. Her pets have a different knockback direction than she does.
Unit | Costume | Targeting | Knockback | Range |
---|---|---|---|---|
Morpeah | Any | Skip | ||
Persona of Worship (Heart) | Beach Vacation | Very Front | ||
Persona of Slander (Thumbs Up) | Beach Vacation | Very Front | ||
Bunny Spectre | Daydream Bunny | Very Front |
What damage attribute are you using?
Physical attackers use ATK, magic uses Magic ATK. It's usually best to stick to either physical or magical damage characters to maximize the damage boost you get from your supports.
Keep in mind that the assumption here is that your supports are at their ideal breakpoints. If they're not, costumes like B-Rank Idol Helena and Medical Club Teresse can be worse than their more common counterparts.
- Take 1-2 ATK/Magic ATK buffers, at least one of them should also buff crit rate
- Take 1-2 damage amplifiers, if you have them
Support Type | Physical | Magic | Any |
---|---|---|---|
ATK/Magic ATK + crit rate buff | |||
ATK/Magic ATK buff | |||
Damage Amplification |
What are Chains?
Every time you hit an enemy in a single turn, the chain counter for that enemy goes up. Each enemy has its own chain counter. For every chain, your next attack on that target gets a 10% damage boost. This applies to each hit of a multi-hit attack, too. If you have chain 10, the next hit will do 100% more damage. This means you should use your weaker multi-hit attacks before your stronger low-hit attacks if you want to do the most damage.
Part of the challenge is finding the right balance between chains and damage dealt. The costumes with the highest number of attacks usually do the least damage. Depending on the situation, this might make your final hit have big numbers, but lower overall damage. This is why costumes like Game Club Rafina (3-hit) and Track and Field Captain Levia (4-hit) are particularly attractive, because they bring more to the table than just chains.
Portrait | Character | Costume | Description |
---|---|---|---|
Refithea | Pure White Blessing | In addition to increasing property damage, she doubles the amount of chains your characters generate. This ability has to be used every turn due to its short duration, making it difficult to use her weaker second costume. | |
Celia | Masquerade Bunny | This costume has a self-buff that doubles the amount of chains she generates, increasing the damage the rest of your team does. Primarily used in Fiend Hunt. Introduced as a limited costume in December 2023. | |
Teresse | Beachside Angel | Increases the damage your entire team does, as long as your target has 5 chains or less on it. This means you can use Descendant of the Great Witch Celia (5 hits) plus Last Hope Loen (1 hit) and still get the damage boost. If you use Track and Field Team Loen (2 hits) instead, only the first hit of Loen's attack gets the damage boost. This stacks additively with the "vulnerability" debuff. Introduced as a limited costume in August 2024. | |
Liberta | Onsen Manager | Once the target has 10 chains on it or more, your allies will do extra damage. This stacks additively with the "vulnerability" debuff. | |
Eris | Esteemed Adventurer | Her damage nearly doubles if her attack will result in 7 chains or less. Introduced as a limited costume during the Mushoku Tensei collaboration in May-June 2024. | |
Luvencia | Wild Dog | At +5, her damage doubles if her attack will result in a chain that's a multiple of 3 (calculated separately for each hit of the attack). Worst outcome is when the number of chains on the target before she attacks is a multiple of 3 (eg. 0, 3, 6). Best outcome is when there is a chain bonus that is a multiple of 3n+2 (eg. 2, 5, 8), making every attack generate chains that are a multiple of 3. |
Specialty Roles
You won't always need these, but there will be times when you can't brute force the problem by throwing more damage at it.
Purpose | Description | Example Costumes |
---|---|---|
Dispel | Remove dangerous buffs like counter or annoying damage reduction buffs. Each costume that can dispel has a different tile pattern, so it's helpful to get all of them! |
|
Silence | Enemy can't use abilities. If you can't kill the enemy outright, sometimes the next best thing you can do is stall with silence. Most bosses are immune to this. |
|
Battery | SP Generation. Note that the SP doesn't become available until the following turn. |
|
Armor Piercing | Defense or magic resist reduction. Note that defense/magic resist cannot go below 0. Not very many enemies have defense/resist, usually just bosses. |
|
Concentrated Fire | Applies a taunt effect to the enemy. This allows characters to hit targets they wouldn't normally be able to hit due to positioning or by allowing "very front" characters to "skip". |
|
Tanks | You'll rarely use these outside of Mirror Wars or Tower of Salvation. There are two kinds: evasion and damage reduction. Evasion is better suited against single high-damage attacks, damage reduction works better against multi-hit attacks. |
|
Putting it All Together (Basic Template)
There is no "one size fits all" team. You have to find the right combination of buffs, debuffs, pushers, and chains to make your team out damage the enemy. Lots of enemies? Use big AoE attacks. Can't kill hit all enemies in a single AoE volley? Bring another damage dealer or silencer to deal with whatever you miss. A single boss fight? Grab your highest damage single-target attacker and buff the hell out of them.
Take 2-4 from the following table, add any pushers or specialty roles you need, and your damage dealer(s) for the job.
Portrait | Character | Costume | Purpose | Notes | SP | Hits | Range |
---|---|---|---|---|---|---|---|
Any | |||||||
Diana | Adventurer of the Unknown | Property Damage + Crit Rate Buff | Skip if you don't have elemental advantage | 3-2SP | |||
Teresse | Beachside Angel (limited) | Damage Amplification Buff | Skip if the total number of hits your team will do is 7 or more | 4-2SP | |||
Teresse | Medical Club | ATK & Magic ATK Buff + Heal over Time | If you have Beachside Angel, you'll almost never use this on turn 1. If you aren't using her Beachside Angel costume, skip if less than +2 or you have a second ATK/Magic ATK buffer. | 4-3SP | |||
Samay | Kind Student | ATK & Magic ATK Buff + Heal over Time | Only use if you're short on SP or lacking a second ATK/Magic ATK buffer. Must be used every turn. | 1-0SP | |||
Physical | |||||||
Arines | Priest of Vitality | ATK + Crit Rate Buff | 2SP | ||||
Lathel | Homunculus | ATK Buff | The first 2 turns of the buff are better than what Arines gives. The remaining turns are worse or equal, depending on dupes and potentials | 2-1SP | |||
Rafina | Game Club | Damage Amplification Debuff + Chains | 5-3SP | 3-hit | |||
Magic | |||||||
Helena | B-Rank Idol | Magic ATK + Crit Rate Buff | Better Magic ATK buff than Elpis, but only if +2 with potentials. Better crit rate buff than Elpis, but only if +5. | 3-1SP | |||
Elpis | Hand of Salvation | Magic ATK + Crit Rate Buff | 2SP | ||||
Levia | Track and Field Captain | Damage Amplification Debuff + Chains | Main target takes 20% additional damage | 5-4SP | 4-hit |
Example Teams
Here are a few teams you can use for inspiration, some have one free slot for a character of your choice. You may need to take SP reduction potentials or obtain a certain number of costume duplicates before you can squeeze all of your abilities into the first turn.
Example Physical Teams
Physical teams are generally more accessible to newer players. No matter what banners are running, Liatris is always recruitable from the pub and most of the good 3 and 4* characters are physical.
Portrait | Character | Costume | Role | SP Cost | Hits | Range |
---|---|---|---|---|---|---|
Early Liatris Carry (Physical) | 14-10sp | Chain-8 | ||||
Arines | Priest of Vitality | ATK + Crit Rate Buff | 2SP | |||
Samay | Kind Student | ATK Buff | 1SP | |||
Rafina | Game Club | Damage Amplification/Chain | 5-3SP | 3-hit | ||
Liatris | Rodev's Star | AoE Damage/Chain | 6-4SP | 5-hit | ||
Very First Solo Boss Kill (Partan, ch11 Fake Game) | 17-13sp | Chain-7 | ||||
Diana | Adventurer of the Unknown | Property Damage + Crit Rate Buff | 3-2SP | |||
Arines | Priest of Vitality | ATK + Crit Rate Buff | 2SP | |||
Liatris | Rodev's Star | AoE Damage/Chain | 6-4SP | 5-hit | ||
Wiggle | Bomb Fanatic | AoE Damage | 3SP | 1-hit | ||
Lathel | Promise of Vengeance | Focused Damage | 3-2SP | 1-hit | ||
Advanced Solo Boss Kill (Nox, ch12 or ch14) | 14-9sp | Chain-14 | ||||
Diana | Adventurer of the Unknown | Property Damage + Crit Rate Buff | 3-2SP | |||
Refithea | Pure White Blessing | Property Damage + Chain Buff | 3-2SP | |||
Arines | Priest of Vitality | ATK + Crit Rate Buff | 2SP | |||
Zenith | Robin Hood | Damage Amplification/Chain | 2-0SP | 6-hit x 2 | ||
Yuri | Comeback Idol | Focused Damage | 4-3SP | 1-hit x 2 | ||
Maximize Maid Liatris | 18-12sp | Chain-9 | ||||
Arines | Priest of Vitality | ATK + Crit Rate Buff | 2SP | |||
Lathel | Homunculus | ATK Buff | 2-1SP | |||
Rafina | Game Club | Damage Amplification/Chain | 5-3SP | 3-hit | ||
Gray | Vanguard | Chain/DoT | 5-3SP | 5-hit | ||
Liatris | Maid Name R | AoE Damage | 4-3SP | 1-hit | ||
No Advantage Physical | 19-15sp | Chain-5 | ||||
Arines | Priest of Vitality | ATK + Crit Rate Buff | 2SP | |||
Lathel | Homunculus | ATK Buff | 2-1SP | |||
Rafina | Game Club | Damage Amplification/Chain | 5-3SP | 3-hit | ||
Sacred Justia | Reclaimed Destiny | AoE Damage | 6-5SP | 1-hit | ||
Yuri | Comeback Idol | Focused Damage (optional) | 4-3SP | 1-hit |
Example Magic Teams
Magic costumes tend to have higher SP costs than their physical counterparts. This makes it a lot more challenging to get all of your abilities off on turn 1 if you don't have every possible SP reduction. The up side is that you have better sources for crit rate buffs and a wider variety of large AoE attacks.
Character | Costume | Role | SP Cost | Hits | Range | |
---|---|---|---|---|---|---|
Advanced Solo Boss Kill (Nox, ch12 or ch14), crit fishing edition | 18-12sp | Chain-26 | ||||
Diana | Adventurer of the Unknown | Property Damage + Crit Rate Buff | 3-2SP | |||
Refithea | Pure White Blessing | Property Damage + Chain Buff | 3-2SP | |||
Zenith | Robin Hood | Damage Amplification/Chain | 2-0SP | 6-hit x 2 | ||
Levia | Track and Field Captain | Damage Amplification/Chain | 5-4SP | 4-hit x 2 | ||
Angelica | Pool Party | Focused Damage | 5-4SP | 3-hit x 2 | ||
General Purpose (with SP Recovery) | 17-14sp | Chain-6 | ||||
Elpis | Hand of Salvation | Magic ATK + Crit Rate Buff | 2SP | |||
Helena | B-Rank Idol | Magic ATK + Crit Rate Buff | 3-1SP | |||
Levia | Track and Field Captain | Damage Amplification/Chain | 5-4SP | 4-hit | ||
Loen | Last Hope | AoE Damage | 5SP | 1-hit | ||
Lucrezia | Seductive Wings | Silence/Battery | 2SP | 2-hit | ||
General Purpose Magic (High Chains) | 18-13sp | Chain-24 | ||||
Refithea | Pure White Blessing | Property Damage + Chain Buff | 3-2SP | |||
Helena | B-Rank Idol | Buff | 3-1SP | |||
Olstein | Sage of Blue Clouds | Chain + Weaken + Dispel stat buffs | 2-1SP | 7-hit x 2 | ||
Levia | Track and Field Captain | Damage Amplification/Chain | 5-4SP | 4-hit x 2 | ||
Loen | Last Hope | AoE Damage | 5SP | 1-hit x 2 | ||
Strong Elemental Advantage for Fire | 19-14sp | Chain-10 | ||||
Diana | Adventurer of the Unknown | Property Damage + Crit Rate Buff | 3-2SP | |||
Refithea | Pure White Blessing | Property Damage + Chain Buff | 3-2SP | |||
Helena | B-Rank Idol | Buff | 3-1SP | |||
Levia | Track and Field Captain | Damage Amplification/Chain | 5-4SP | 4-hit x 2 | ||
Loen | Last Hope | AoE Damage | 5SP | 1-hit x 2 |
Character | Costume | Role | SP Cost | Hits | Range | |
---|---|---|---|---|---|---|
General Purpose (High Crit Rate) | 19-14sp | Chain-5 | ||||
Elpis | Hand of Salvation | Magic ATK + Crit Rate Buff | 2SP | |||
Helena | B-Rank Idol | Magic ATK + Crit Rate Buff | 3-1SP | |||
Teresse | Beachside Angel | Damage Amplification | 4-2SP | |||
Levia | Track and Field Captain | Damage Amplification/Chain | 5-4SP | 4-hit | ||
Loen | Last Hope | AoE Damage | 5SP | 1-hit | ||
General Purpose (with Clean-Up) | 21-15sp | Chain-6 | ||||
Helena | B-Rank Idol | Magic ATK + Crit Rate Buff | 3-1SP | |||
Teresse | Beachside Angel | Damage Amplification | 4-2SP | |||
Levia | Track and Field Captain | Damage Amplification/Chain | 5-4SP | 4-hit | ||
Loen | Last Hope | AoE Damage | 5SP | 1-hit | ||
Venaka | DJ | Armor Piercing/Focused Damage | 4-3SP | 1-hit | ||
General Purpose Magic (High Chains) | 20-15sp | Chain-19 | ||||
Refithea | Pure White Blessing | Property Damage + Chain Buff | 3-2SP | |||
Helena | B-Rank Idol | Buff | 3-1SP | |||
Celia | Masquerade Bunny | Chain self-buff | 4-3SP | 3-hit x 3 | ||
Levia | Track and Field Captain | Damage Amplification/Chain | 5-4SP | 4-hit x 2 | ||
Loen | Last Hope | AoE Damage | 5SP | 1-hit x 2 | ||
SP Hungry Magic | 20-14sp | Chain-7 or 8 | ||||
Helena | B-Rank Idol | Magic ATK + Crit Rate Buff | 3-1SP | |||
Teresse | Beachside Angel | Damage Amplification | 4-2SP | |||
Lucrezia | Seductive Wings | Silence/Battery | 2SP | 2-hit | ||
Levia | Track and Field Captain | Damage Amplification/Chain | 5-4SP | 4-hit | ||
Morpeah | Beach Vacation | AoE Damage | 6-5SP | 1 or 2-hit | ||
Elemental Advantage for Wind | 13-11sp | Chain-5 | ||||
Diana | Adventurer of the Unknown | Property Damage + Crit Rate Buff | 3-2SP | |||
Helena | B-Rank Idol | Magic ATK + Crit Rate Buff | 3-1SP | |||
Dalvi | Summer Vacation | AoE Damage | 4SP | 4-hit | ||
Venaka | DJ | Armor Piercing/Focused Damage | 4-3SP | 1-hit | ||
Elemental Advantage for Fire | 19-14sp | Chain-5 | ||||
Diana | Adventurer of the Unknown | Property Damage + Crit Rate Buff | 3-2SP | |||
Helena | B-Rank Idol | Buff | 3-1SP | |||
Teresse | Beachside Angel | Damage Amplification | 4-2SP | |||
Levia | Track and Field Captain | Damage Amplification/Chain | 5-4SP | 4-hit x 2 | ||
Loen | Last Hope | AoE Damage | 5SP | 1-hit x 2 |
Tower of Pride
Pretty much all of the general team building guidelines go out the window here. If you want to achieve the maximum score and tie for first place, you have to meet specific conditions. Sometimes you have no choice but to take mixed physical and magic teams or use a less than ideal support.
Floor | Element | Requirements | Notes |
---|---|---|---|
1 | Wind | Bring at least 4 fire characters | |
2 | Dark | Bring at least 4 light characters | Enemies have high defense |
3 | Fire | Bring at least 4 water characters | |
4 | Dark | Bring at least 4 light characters | |
5 | Water | Bring at least 3 wind characters | |
6 | Dark | Bring at least 2 dark and 2 light characters |
The other requirements for reaching the maximum score are as follows:
- Win on turn 1
- Win with full health (make sure to heal up before entering, take a burst healer like Lisianne if you're using HP sacrifice abilities)
- Deal at least 1M damage with a single attack (this can be spread over multiple targets, as long as it does 1M damage combined)
Fiend Hunt
Fiend Hunt (FH) is a little bit different. Every two weeks, the season changes and a new fiend becomes available with completely different mechanics. The goal is to do as much damage as you can over a limited number of turns. The fiend tends to do non-lethal damage so you don't need to gear much for defense. In later stages, you'll use two or even three teams: when one team dies, the fiend's abilities are reset and the next team takes over and continues doing damage.
- Take advantage of elemental strengths and weaknesses
- Use characters with multiple costumes or quick cooldown abilities, multiple small damage chains can really add up
- Make sure to read all of the fiend's skill descriptions: some of them give you buffs or make the fiend take more damage, while others can do really bad things if you're improperly positioned
- Do not underestimate DPS characters with little or no costume duplicates, you just need to make sure you have the most effective support characters you can get